I guess you could call this beta-testing.. I'm essentially done with the Map editor program, I'd like a few others to try it. How does it work on Linux, for example?
http://galaxy22.dyndns.org/sdlbasic/mapedit.zipAlso, feel free to design some new maps and/or graphics. So far I've drawn everything myself and I'm not the best artist.
Some important keys to note:
l - load map from disk (always the same file, testmap)
s - save map to disk (same file)
f - fill screen with selected tile
F - fill entire map with selected tile
pageup/pagedown - move up and down in palette
cursor keys - move around in map
Right-Click - sample a tile from the map (saves a lot of time!)
Everything else should be self-explanitory. I know the load/save commands could do with some improvement , such as some notification if it actually worked or not, and maybe allowing to choose a filename. But I can add that later if needed.
At this point, I'm going to start working on another program, which will allow me design the actual playable units in the game. It will be sort of like the map-editor but it will allow me to define which tiles will be used for units when moving different directions and allow me to define other features like how strong they are, etc.
After I'm done with that, I'll start writing the game-engine.
Also, if you try this program, please tell me what platform and CPU speed you tried it under, as well as how well it worked.